Project information
Transforming Intangible Folkloric Performing Arts into Tangible Choreographic Digital
(Terpsichore)
- Project Identification
- 691218
- Project Period
- 4/2016 - 3/2020
- Investor / Pogramme / Project type
-
European Union
- Horizon 2020
- MSCA Marie Skłodowska-Curie Actions (Excellent Science)
- MU Faculty or unit
- Faculty of Informatics
Intangible Cultural Heritage (ICH) content means "the practices, representations, expressions, knowledge, skills – as well as the instruments, objects, artefacts and cultural spaces associated therewith". Although, ICH content, especially traditional folklore performing arts, is commonly deemed worthy of preservation by UNESCO (Convention for the Safeguarding of ICH) and the EU Treaty, most of the current research efforts are on the focus is on tangible cultural assets, while the ICH content has been overlooked. The primary difficulty stems by the complex structure of ICH, its dynamic nature, the interaction among the objects and the environment, as well as emotional elements (e.g., the way of expression and dancers' style). TERPSICHORE aims to study, analyse, design, research, train, implement and validate an innovative framework for affordable digitization, modelling, archiving, e-preservation and presentation of ICH content related to folk dances, in a wide range of users (dance professionals, dance teachers, creative industries
and general public) . The project targets at integrating the latest innovative results of photogrammetry, computer vision, semantic technologies, time evolved modeling, combined with the story telling and folklore choreography. An important output of the project will be a Web based cultural server/viewer with the purpose to allow user’s interaction, visualization, interface with existing cultural libraries (EUROPEANA) and enrichment functionalities to result in
virtual surrogates and media application scenarios that release the potential economic impact of the ICH. The final product will support a set of services such as virtual/augmented reality, social media, interactive maps, presentation
and learning of European Folk dances with tremendous impact on the European society, culture and tourism
Publications
Total number of publications: 10
2022
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Enhancing the Learning Process of Folk Dances using Augmented Reality and Non-Invasive Brain Stimulation
Entertainment Computing, year: 2022, volume: 40, edition: January 2022, DOI
2020
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Analysis of Human Motion Based on AI Technologies: Applications for Safeguarding Folk Dance Performances
Strategic Innovative Marketing and Tourism, year: 2020
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Assessing the Learning of Folk Dance Movements Using Immersive Virtual Reality
2020 24th International Conference on Information Visualisation (IV), year: 2020
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Investigating the Learning Process of Folk Dances Using Mobile Augmented Reality
Applied sciences, year: 2020, volume: 10, edition: 2, DOI
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Visualization of Folk-Dances in Virtual Reality Environments
Strategic Innovative Marketing and Tourism, year: 2020
2019
-
A Mobile Augmented Reality Interface for Teaching Folk Dances
Proceeding VRST '19 25th ACM Symposium on Virtual Reality Software and Technology Article No. 47, year: 2019
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Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping
2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), year: 2019
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Digitization and Visualization of Movements of Slovak Folk Dances
The Challenges of the Digital Transformation in Education, year: 2019
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Investigating motion sickness techniques for immersive virtual environments
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, ACM Press, 280-288, 2019., year: 2019
2018
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Digitization and Visualization of Folk Dances: A Review
Inventions, year: 2018, volume: 3, edition: 4, DOI