Foreword to the Special Section on Serious Games and Virtual Environments

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Authors

LIAROKAPIS Fotis CHRYSANTHOU Yiorgos

Year of publication 2018
Type Article in Periodical
Magazine / Source Computers & Graphics
MU Faculty or unit

Faculty of Informatics

Citation
web https://www.sciencedirect.com/science/article/pii/S0097849318301055?via%3Dihub
Keywords eye tracking; gaze based interaction; 3D motion capture; virtual reality; brain computer interfaces
Description It is our pleasure to present this special section of Computers & Graphics (C&G), featuring extended and revised versions of select best technical papers presented at the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), 6–8 September, Athens, Greece. VS-Games 2017 was jointly organized by the National Technical University of Athens (NTUA), Greece, and the Human Computer Interaction Laboratory (HCI Lab), Faculty of Informatics, Masaryk University, Czech Republic and was awarded technical sponsorship by the Institute of Electrical and Electronics Engineers (IEEE).
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