Stochastic Real-Time Games with Qualitative Timed Automata Objectives
Authors | |
---|---|
Year of publication | 2010 |
Type | Article in Proceedings |
Conference | CONCUR 2010 - Concurrency Theory |
MU Faculty or unit | |
Citation | |
Doi | http://dx.doi.org/10.1007/978-3-642-15375-4_15 |
Field | Informatics |
Keywords | stochastic games; timed automata |
Description | We consider two-player stochastic games over real-time probabilistic processes where the winning objective is specified by a timed automaton. The goal of player Box is to play in such a way that the play (a timed word) is accepted by the timed automaton with probability one. Player Diamond aims at the opposite. We prove that whenever player Box has a winning strategy, then she also has a strategy that can be specified by a timed automaton. The strategy automaton reads the history of a play, and the decisions taken by the strategy depend only on the region of the resulting configuration. We also give an exponential-time algorithm which computes a winning timed automaton strategy if it exists. |
Related projects: |