Legal aspects of content moderation in the context of disinformation in UGC video games

Warning

This publication doesn't include Institute of Computer Science. It includes Faculty of Law. Official publication website can be found on muni.cz.
Authors

BÖHM Ondřej

Year of publication 2025
Type Article in Periodical
Magazine / Source Jusletter IT
MU Faculty or unit

Faculty of Law

Citation
web https://jusletter-it.weblaw.ch/issues/2025/20-Februar-2025/legal-aspects-of-con_52c51ca7c5.html__ONCE&login=false
Doi http://dx.doi.org/10.38023/f7774f84-ff3e-40cd-8a48-6a5639ca68e1
Keywords Videogames; Disinformation; User-generated content; DSA; Procedural Rhetoric; Content Moderation; Compliance
Attached files
Description This paper addresses the issue of dissemination of disinformation in UGC, or Sandbox video games. First, it discusses the specific principles of disinformation dissemination in video games and the so-called procedural rhetoric. Second, the paper deals with the problematic understanding and detection of disinformation in video games, including the unclear application of the Digital Services Act in the context of the essence of user-generated content and outlines the issues that arise from this problematic application, such as the practical ineffectiveness of content moderation or, on the contrary, the potential infringements on the artistic freedom and freedom of expression of UGC game users.
Related projects:

You are running an old browser version. We recommend updating your browser to its latest version.

More info